RPG Combat
HP, attack, defense, and a block chance that scales with armor. Skills change the math - piercing, execute, lifesteal, reflect damage, splash, and regeneration. Melee pieces advance into the square; knights and archers strike from range.
Now in Beta
RPG chess you can play anywhere. Your pieces have health, levels, and gear - and they carry every scar with them into the next battle.
Captures aren't instant in Rankless. Pieces have hit points, attack, and defense, so a fight over a square is an actual fight - and the piece that survives it keeps the experience. Your knight who's been through three campaigns plays nothing like a fresh recruit.
HP, attack, defense, and a block chance that scales with armor. Skills change the math - piercing, execute, lifesteal, reflect damage, splash, and regeneration. Melee pieces advance into the square; knights and archers strike from range.
Every individual piece earns XP and levels independently, gaining health, attack, defense, and speed as it goes. Not the piece type - that pawn. It's your roster, and you build it one battle at a time.
Dozens of weapons, armor, and accessories across five rarities - and the good stuff grants mechanics, not just numbers. A Longbow makes a piece ranged. Thorn Mail reflects damage. A Healing Staff turns a bishop into a medic.
In battle rooms, an initiative queue replaces strict alternating turns. Build a faster army and you simply act more often - a whole axis of strategy chess doesn't have.
Underneath all of it is a complete, legal chess engine - en passant, castling, promotion, pins, checkmate, stalemate. Everything else is built on top of a game that plays by the real rules.
Act I, The Verdant Kingdom: a branching run of hand-built rooms that each teach one real chess idea - the knight's L, the fork, the pin, the back-rank mate - wrapped in story beats, shops, rest stops, and a boss who tells you the pieces were only ever tools.
Leave the board entirely. Walk your hero through the Blackreach Dungeons, dodge patrols, crack open chests, recruit prisoners into your army, and drop into a battle whenever something blocks the way out.
Real matchmaking against real people, with live clocks and increment, draw offers, resignation, and a match history that tracks your record. Bullet, Blitz, Rapid, or multi-day correspondence.
Want none of the RPG? Play straight chess against a proper engine with search, position evaluation, and a difficulty ladder from beginner to genuinely unpleasant.
Mate-in-N puzzles with timed records - plus a built-in editor so you can build your own positions, share them, and see what other people made of yours.
A 3D perspective board if you want atmosphere, flat 2D if you want clarity. Eight board themes from Forest to Volcanic to Void, plus piece sets and board sidings earned or bought with what you win.
The classic six become archetypes with their own stat lines, abilities, and upgrade paths. Heroes bring the whole army with them: a King inspires nearby allies to hit harder, and a Queen's dominance lets her strike several enemies at once.
No download, no store, no waiting on review. Open a link and you're playing - on a phone, a tablet, or a desktop. Add it to your home screen and it behaves like an installed app, offline included.
Pinch to zoom and drag to pan the board on a phone; mouse and wheel on a desktop. Portrait or landscape, the board is built to be readable on a small screen.
Make an account and your army, campaign progress, and match record follow you to any device. No account? It still saves locally and plays fine.
A real progressive web app - install it from the browser, launch it full screen, and play the single-player content with no connection at all.
Rankless is playable right now, free, at ranklesschess.com - no download and no account required to start. The game is feature-complete, but the world is still filling in: Act I of the campaign and the first adventure map are the story content so far, and more is being built. Expect the occasional rough edge, and tell me when you find one.